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2. Immersive Mediation: The Roles of Flow and Narrative Engagement in a Persuasive Health Game

open_access
Open Access

3. For Better or Worse?: The Effects of Interactivity and Perspective on Identification, Social Comparison, and Self-Esteem in Video Games

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Open Access

4. Make me pretty: The role of customization in the effects of attractive avatar use on self-image

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Restricted (Penn State Only)