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11. How can Wii learn from video games? Examining relationships between technological affordances and socio-cognitive determinates on affective and behavioral outcomes.

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Open Access

12. Do Media Portrayals of Affluence Foster Feelings of Relative Deprivation? Exploring a Path Model of Social Comparison and Materialism on Television Viewers' Life Dissatisfaction

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Open Access

13. How To Make Friends And Influence People On The Internet:A Dissertation On Popular Comments On Blogs

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Open Access

14. The Effects of Socially Relevant Representations on Learning, Social Presence and Interaction for Students in Online, Self-Directed Learning Settings

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Open Access

15. IDENTITY AS A FRAMEWORK FOR METAPHOR USE IN CANCER MESSAGES DESIGNED FOR RURAL, LOW-INCOME, OLDER ADULT WOMEN

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Open Access

16. Do we improve, disrupt, or embrace sadness? Exploring sadness-based media choice and its anticipated effects on coping

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Open Access

18. WHEN GOOD CHARACTERS DO BAD THINGS: EXAMINING THE EFFECT OF MORAL AMBIGUITY ON ENJOYMENT

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Open Access

19. Effects of mood and stress on group communication and performance in a simulated task environment

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Open Access

20. MAKING A GOOD (BAD) IMPRESSION: AN EXAMINATION OF DISPOSITION THEORY’S AND THE CONTINUUM MODEL’S TENETS OF IMPRESSION FORMATION

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Open Access