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4. Optimizing Energy and Performance for Next-Generation Extended Reality Devices
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6. Design Trade-off for Cloud Storage
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7. Adapting the Serverless Platform for Emerging Application Patterns
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11. Optimizing Emerging Game Streaming Applications for Mobile Platforms
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12. Improving Performance and Energy Efficiency for Visual Computing on Resource-Constrained Devices
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13. Distributed execution model for near-data accelerators
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